Below is a list of ways that ICT can be applied in the arts classroom by Kara Hall (2015) from her Prezi above. Level 1: Substitution Ideas for the Art Classroom
Substitution Apps Tayasui Sketches Paper by Fiftythree Penultimate Sketchbook Pro Brushes Sketchbook Express Level 2: Augmentation Ideas for the Art Classroom Technology is used to carry out learning tasks in more efficient ways. The technology adds value to the project and still does not completely transform how the assignment is completed. Small noticeable changes and enhancements. Benefits include saving paper, better communication, faster workflow and improved data gathering.
Augmentation Apps Write About This Respond to a writing prompt, add audio, export stories to camera roll. Skitch Write or draw on photos or artworks, label diagrams, export to camera roll. Chatterpix Give people in photos or artworks a voice- Research an artist and create a voice for them to tell their story. Explain Everything Students explain and record their thought process as they draw or annotate. Photos, videos and materials from files may be uploaded. Level 3: Modification Technology is used more effectively to redesign new parts of the given task. Students shifts from enhancing to transforming their learning. Modification Examples for the Art Classroom
Modification Apps For Art Education Voicethread Narrate images & videos to share with others. Idea Flip Brainstorming mind mapping, share with others who can add details & expand the original idea sketch. Comic Book Students transform a photo or artwork into a cartoon with captions and titles, work can be printed, turned into a larger artwork, posted on class website/blog for feedback. Create a personal magazine following inspiring artists and art classes around the world. iBooks Create an iBook to showcase student art, describe the class's experience with a project start to finish, add audio. Level 4: Redefinition Technology is used to create new tasks, previously not possible when using old technology. In working at this level, students learn new technology skills and concepts as they complete the task. This level comparable to Bloom's Taxonomy's highest order of thinking skills of analyzing, creating, and evaluating. Students research, share, collaborate, and connect globally. Redefinition Examples for the Art Classroom
Students create video tutorials that can be shared & published for other art students to learn from. iBooks Author Students upload their artwork to create books for storytelling, illustration, & more. The books can be published & shared with others on-line. Morpholio Students create a digital portfolio of their work, share it, collaborate, & receive feedback. Redefinition Apps for the Art Classroom iMovie Students create & edit original multimedia digital stories, share, & discuss with others on-line. Google Hangouts & Skype Allows students to see & communicate with art students across the globe to share their work & create a collaborative artwork. Toontastic Students animate, record their own voices, learn storytelling concepts, & mashup in iMovie, share with others. References:
Ruben R. Puentedura, As We May Teach: Educational Technology, From Theory Into Practice. (2009) Ruben R. Puentedura. (2016). Ruben R. Puentedura's Blog Retrieved from http://hippasus.com/blog/ Hall, K. June 2nd, 2015. Retrieved from Implementing Technology Effectively & Creatively
0 Comments
Leave a Reply. |
Rosetta MastrantoneI’ve chosen to become an educator as making and sharing ideas about art is a big part of my life and I am excited at the prospect of sharing my passion with young people. Archives
October 2016
Categories
All
ICT BlogsFreya Alexander Teaching BlogsFreya Alexander |